MY NAME IS JEREMY

And I´m a developer

Projects

Kyma

Open-Source Kubernertes Runtime

I am collaborating on the open-source Kyma project during my employment at SAP. With Kyma, you can develop, run, and operate secure and scalable cloud-native applications by combining Kubernetes with a set of best-in-class tools and open-source components. I started with developing the observability stack of Kyma (including using other open-source software), but now I am involved in designing and developing the lifecycle management solution for Kyma using best practices of the cloud-native world.

PSE-Project

Bachelor's Practical Course

This project was done due to the practical course "Scientific Computing (PSE) Molecular Dynamics" at the TUM. The main goal was to build up a scalable and robust molecular dynamic simulation framework. This framework handles MD-simulations with open, reflecting or periodic boundaries in a two or three dimensional environment. Furthermore, it is optimised due to a better runtime using various strategies like an adaption of the linked-cell algorithm. Simulation can be configured using an XML-input-file.

TrustCar

Blockchain-Based Car Checkbook

This online application is a digital replacement for the car's service book. It is based on the Ethereum-blockchain and uses the chain for storing the car's data, such as the car-ID, owner, last oil change, etc. - This was my approach for making car-history more transparent and safe. Additionally, there are different user-rolls (mechanics, car-ower) which have different rights to view and manipulate the history. The online-interface is written in HTML, CSS and JavaScript. The smart contracts for the blockchain are written in solidity.

Digit-Recognition

Through Finger Movement

This project was the approach for facilitating the keyboard input on smart watches, which have a built in camera. This algorithm tracks the finger tip, until now with the help of a green marker, saves the track ,and maps the in the air written number to a digital number , using a small neural network. This algorithm was implemented with Keras and OpenCV. Future-work would to be to include the latin alphabet and track the finger tip without using a green marker as a helper. Furthermore, the accuracy needs to be improved, until now it is ca. 92.12%.

IronMan-VR

Virtual-Reality Game

This VR-game is a survival shooter - The user uses his/her own hands as blasters like IronMan from the Marvel comics. Furthermore, the user can choose between different blasters, by using specific hand gestures. The game was implemented with the Unity engine and their tutorial third person shooter was used as a foundation. All the graphics were made of Unity assets. To track the users hand a Leap-Motion sensor has to be mounted in the front of the VR-googles. This game was tested with the Oculus Rift S.